Thursday, February 16, 2006

Task 2_collaborative instruments


We started this task with a class-braimstorming session to decide the main theme of the instruments;We chose "Outer Space", from a Jorn's idea.Than my group (Einar, Anna, Jorn and me) started to think about various kinds of instrument-game and how to interact with them. We finally decided to build an alien puppet that makes sound when hugged.in the next days we built a rough prototype to be sure that the concept could work; than Einar started programming with Max,explaining us how it runs.While the programming was made, we built the final presentation model in the school's workshops, cutting polyurethane foamand sewing hairy textile.the instrumentthe instrument consist in an hairy, pink, big "sausage" (that rapresents an alien character...) stuffed with polyurethane foam, with inside two speakers which work as microphones , covered by metal wool.When the wool is pressed against the speaker it sends sound signals to the computer, which then are converted to numbers in Max and used to control the instrument.It works pretty well, is a real interactive percussion instrument: infact it could be used punching, hugging, or just sitting on it.

Sunday, February 05, 2006

Task 1_embodied play: Legoland



"Lego bricks with sensors inside make it possible to build Lego models and use them inside a computer game.
Everything can be made, from basic shapes for children to much more sofisticated artfacts: infact you can build your own town, characters, veichles etc.
The game:
With Legoland it could be possible to make some categories in wich you have different task to achieve: for example you can choose to play a sport competition game, a war game etc, or just build a city where your characters/else lives and plays around.
The game is very interactive, because you're called to build physically your stuff.
The equipment required is just a consolle or a personal computer, a controller and Lego bricks with sensors."
Concept by Paolo Dell'Elce & Andre Borgen

Wednesday, February 01, 2006

The art of innovation_a book by Tom Kelley


About the author
Tom Kelley is general manager of IDEO, the world's leading design consultancy specializating in innovation and product development.
Working together with his brother, IDEO founder David Kelley, he has helped manage the firm as it as grown from 20 designers to a staffof over 350.
About IDEO
IDEO offers innovation strategy and design service.
They identify opportunitie for innovation by understanding latent users needs, technology factors, and business requirement for success.
They're multidisciplinary teams includes specialist in human factors research, business strategy, industrial and interaction design, environments design,mechanical, electrical, software and manufacturing engineering, design validation and more.Some of IDEO recent clients are: 3M, BBC, BMW, Cisco System, Logitech, MC Donalds,Microsoft,MoMA, Nike, Polaroid, Prada, ecc.Some of IDEO most important project has been: the original Apple mouse, Trackball, Palm V handheld organizer, Lisa computer (forerunner to Mac) Standup toothpaste tube.
The main subject

-they pressent themselves as a dinamic group, consisting of people with many different backgrounds.

-The IDEO method, divided into 5 points:
1 Understand
2 Observe
3 Visualize
4 Evaluate and refine
5 Implement

-Innovation
"Seeing and hearing with your own eyes and ears is a critical first step in improving or creating a breaktrough product".

For more information, reviews and comments about the book visit
www.theartofinnovation.com

Presentation by Paolo Dell'Elce & Andre Borgen